Friday, May 24, 2013

Pirate101: First day in the new expansion

I started out my play session by following my own advice as seen in today's episode of Talkin' the Plank: Start with the Bazaar, then update your crew, then off on adventure!

Step one at the Bazaar was to finish selling anything that wasn't tied down.  I noticed that already since earlier that same day, the price demanded for ship equipment had drastically reduced, likely due to everyone using the Bazaar all day to sell their surplus.  Makes sense but was kind of a bummer.  Still, I was able to get a few really good pieces for my Marleybone heavy galleon (which was switched to level 54 as the notes suggested).  Then, much to my joy and surprise, I was able to get a new weapon for my Witchdoctor: shooty/staffy! It looks pretty sweet.  The wand is a triceratops skull and the gun is a three-barreled pistol.  I got that one, not because I wanted to spend all of my training points as musketeer, but just because I liked the look of it.

As a side note, I'm very anxious to see what the lvl 65 Witchdoctor talent looks like.  From the tool tip, it looks like you summon three undead minions at once.  Will they all occupy one tile?  Will they summon to separate tiles?  Time will tell!  Additionally, I tried out the new Ocuboros spell and it seemed to be much stronger than before, so I'll work it into my regular rotation.

Once I had finished with the Bazaar, I checked out my crew to see what improvements I could make.  Firstly, it seems I was mistaken about one of the changes: I thought that there would be no set Epics, when what they said was no set talents.  That being the case, I go to add all the talents to all of my crew members that had changed.  It took a little while but wasn't a biggie.

After that I was ready to go to Marleybone . . . oh, wait, the quest says to go to Port Regal.  Okay, I'll confirm that Catbeard isn't on his ship.  It was at this point I got a cry for help from someone on my friends list who was desperately trying to finish up MooShu and needed some help with a little Nautical combat.  My fully upgraded ship rushed to assist.  After downing a few ships (while becoming more and more annoyed by how long it was taking), I was back on my way again.  This was my only experience with the new speed of ship combat last night, but it didn't feel that much faster.  Logically, I could see that it was, but it felt about the same.  I'll have to test this further in Marleybone when I get there.

So I went through the Port Regal quests, laughed at Captain Kid being a goat (it's so obvious, but still funny), and was on the cusp of storming the dungeon for the new windstone to get to Marleybone when I had to stop, edit the podcast and go to bed.  I hope you all enjoy the show, by the way, but last night I really wished I didn't have to make it!

Ah well, there's always tonight.  Happy new content to all and I'll see you in game this evening when I try once again to get to Marleybone!

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