Thursday, January 31, 2013

Wizard101: Pack-a-Palooza!

Just saw this on Wizard101.  It seems that in an all out attempt to wring all of the remaining crowns out of my account, card packs are half off until Feb 10.  This means that I will be buying all of them.

Also, if you click on the link, you can get a free gift from KI, which seems to be a free card pack with the chance of an additional item as they introduce the Skyvern's Hoard Pack.

Looks pretty sweet to me.

The website says:

  • Up to 50% OFF ALL Packs!
  • Launching our newest pack, The Skyvern's Hoard!
  • Nightmare & Yuletide Packs Return!
  • Receive a Free Item as a Gift From KingsIsle*
  • Stay tuned for partner giveaways!
Now that I'm playing W101 again in earnest, it's nice to see the Yuletide Pack make a return.  I bought a few when they were released before and got two very fast candycane broom mounts, which is a great return on investment as far as mounts are concerned.  I don't know if that's typical, but if you're a new player looking for an inexpensive mount, that's a good place to start!

Make sure you check out all the official sites on twitter (maybe not mine since I'm only official for P101  . . .  so far!!) for contests as I'm sure KI will be sending out codes for them to disperse to the community.

It will be interesting to see what the new packs contain and how many crowns I'll have left in my account by the mid February.

Pirate101: Roadblock at Rats of Nim

When my swashbuckler received the dino crew member from the Tribal Crew Pack, I was anxious to try it out and see how it played (more on that in a future post).  What I discovered instead was that my policy of not doing any sidequests had caught up to me with my Swashbuckler at the same place it had with my Witchdoctor" the Rats of Nim quest.  Now, while my Witchdoctor was able to pull through as the sole survivor of that battle, my Swashbuckler was the first to go due to my poor choice of using gallant defense and then trying to go into stealth.  Bad idea.

I'm sure if my strategy had been a little stronger, I could have succeeded, but I think I'm going to change my sidequest policy to doing sidequests that award high xp.   Going through the game underleveled, while it seems a bit faster, loses it's luster quickly when you're defeated by seemingly easy fights.

Wednesday, January 30, 2013

Taking a Wizard Episode 4 is live!

Wizard101 fans, be sure to check out this week's episode of Taking a Wizard.  My fire wizard Gilroy Boomblossom has started working with pets, gardening, housing, and has reached a new leveling milestone . . . and I have questions!  Hear the answers to last week's questions, things I wished someone had told me, a little miscellaneous advice and a new round of questions.  Thanks for your support and enjoy the show!

Tuesday, January 29, 2013

Pirate101: Tribal Crew Pack Success!

After opening approximately 80 Tribal Crew Packs, I finally received a crew member on my Swashbuckler!!     It's a muskateer type, Lemba Moonskull.  I had gotten some additional crowns so I figured I'd give it another go.  10-11 Packs later, crew member!

All told, I'd say I opened around 80 packs to get this dino buddy, so I certainly paid my dues.  My Swashbuckler is lvl 14 and that is the level the companion started at.  I imagine that my Swashbuckler will see some attention for the next few days as I try this hard won companion out.

I don't recommend opening that many packs.  It would be nice if the droprate on crew members was increased.  That said, I'm excited to finally get to try one out and can't wait to play this evening.  Good luck to everyone else who is still trying to get one!  I know your pain, but hopefully, I'll be satisfied until the next pack is released.  Until then, all of my characters' bunkhouses will have a distinctly Aztecan look to them due to the over abundance of housing items you receive when you open that many packs.  Silver lining is that none of my Pirates are hurting for gold either, having sold off all the treasures and extraneous mounts/pets/gear/furniture.

Friday, January 25, 2013

Pirate101: Companion Promotion Guide Updated!

I just updated the most popular post on this blog: the Companion Promotion Guide.  Updates include additional companions, including those from the new Tribal Crew Pack, as well as adjusted promotion levels.    Also, I added it to the website for easier access.  View it here.

Thursday, January 24, 2013

Pirate101: Disparity Between Witchdoctor and Buccaneer

I ran the Miranda instance in Pirate101 last night.  For those of you who don't know all the instances by name, this is the one where you have to collect cards for a poker game with Death.  The instance warning on this one says it could take up to 2 hours to complete.

I was running this on Witchdoctor last night who was level 35 at the time and it struck me how much easier this seemed since the last time I was here on my lvl 37-38 Buccaneer.  I think this has to do with the way the classes are designed.  Witchdoctors never really use their main attack after you get to a certain point in the game because they have an over abundance of abilities.  So many in fact, that developer Ratbeard has stated officially that part of the strategy with Witchdoctors is which abilities to discard and which to keep.  Buccaneers, on the other hand, barely have any abilities and fewer still that are direct attacks.  To compensate, they have high armor/dodge and a strong melee direct attack.

As I have stated before, Bucks need some help.  They are meant (based on their description) to be heavy armor wearing melee, so a tank in the traditional RPG mold.  However, one of the hallmarks of a tank is the ability to hold aggro, or to put it another way, to keep the enemy focused on them.  Then, they can mitigate all the damage they receive from this attention with the defensive abilities and heavy armor.  They won't hit as hard as every other class, but they should have a higher survival rate and their companions should last longer because the monsters stay more or less focused on the Buck.  Unfortunately, this isn't the case with the way the game is now.  With their lower damage and no real area of effect abilities to speak of inherent to the class, Bucks can't hold aggro and, in more difficult battles, can end up standing alone against the remaining enemies and, over the next 10-15 minutes, slowly winning the back and forth dodging war (particularly a problem in MooShu where enemies have a very high dodge rate).

Jumping from my witchdoctor to my buccaneer is always jarring in just how powerful my witchdoctor feels and how ineffective my Buccaneer feels.  I don't think it's a problem with my strategy and I feel like I have a pretty good handle on this game.  I know they have said that they are looking into the Buccaneer class, but I hope they do it soon.  I like playing tanks.  I don't mind battles taking a little longer because I have more defense than offense, but I don't like not being able to protect my companions, who are high damage/low armor (the damage has to be dealt by someone, after all) while my Buck rarely takes any damage at all.  Having to stack accuracy in favor of all other stats doesn't seem like a fun solution.

I love this game and I like the idea of Buccaneers, but I may have to take on another class as my main if playing as a buccaneer becomes too frustrating.  I'll revisit this again when I get further with the other three classes and, eventually, I'll do an in depth comparison of them all.  Until then, I have a lot of leveling to do!

Connect the DoTs Sells Out!

In order to offset the costs involved in maintaining a website, I have gotten a sponsor for the website/podcasts:!  In looking at all the options available to me, putting the Amazon banner up and letting people click through to buy what they would have bought anyway seemed much better than asking people to join some trial program or plastering intrusive ads all over the site.

Basically, if you like the show/blog, the next time you want to buy something on Amazon, visit, click on the Amazon banner, buy what you were going to buy anyway, and the show gets a small cut of that.  It's a win/win situation: we get the funds we need to keep the show going, you get a great show and have to expend only a minimal amount of effort to show us your support.

Thank you to everyone who has visited our site and listened to the podcasts!  This whole experiment is going along much better than I could have hoped and I'd like to keep it up for as long as I can!

Wednesday, January 23, 2013

Taking a Wizard Episode 3 is Live!

Episode 3 of the Taking a Wizard podcast is available now and can be heard here.  Once again, I answer last week's questions, introduce a few new segments and ask a few more questions.  Thank you again to everyone who has responded to the show in the past.  As always, if you have any suggestions for how I can improve the show or any advice for Gilroy, post it here or send me an email at

Tuesday, January 22, 2013

Pirate101: Free Tribal Crew Pack Code (UPDATED)


If you are logged in to, you can go here to get either an in game item from the Tribal Crew Pack or a Tribal Crew Pack to open.  It seems this works similarly to how the gold giveaways vary between 1,000 and 5,000g: you could get a single pack item (a various worth) or a pack itself.

When you get to the site and have logged in, there's a button near the bottom that will generate your code.

Here are the items possible from the code:

  • Aztecosaur Throne (Housing Decoration)
  • Priest King Statue (Housing Decoration)
  • Companion Training Tome (1 free companion training point)
  • Aztecosaur Cube (Treasure – sells for gold)
  • Aztecosaur Charm (Treasure – sells for gold)
  • Ceremonial Arch (Housing Decoration)
  • Aztecosaur Symbol (Treasure – sells for gold)
  • Troggy Totem (Housing Decoration)
  • Aztecosaur Statue (Housing Decoration)
  • Bone Drake (Pet)
  • Aztecosaur Altar (Housing Decoration)
  • Rare chance for the pack itself.

Good luck to all!

Friday, January 18, 2013

Pirate101: Thoughts on the Tribal Crew Pack

I opened about 50 of these last night.  I may have a problem.  My other problem is that in all of those packs, I didn't get the one thing I really wanted:  new crew member.  Bummer.

I did get around 5 each of the three pets, the Scrimshaw Drake being my new favorite, 4 hunting pumas, 2 Jade Ankylosauruses, 1 Garnet Ankylosaurus, and about 7-8 Citrine.  All told, I also got 15-20 or so training points (on +1 or +3 cards), lots of gear, a few weapons and a ton of housing items and vendor items.

For the gear, most of it was opened on my lvl 50 Buccaneer so it was lvl 45 and, for the most part wasn't as good as what you can get for drops (which is how it should be, btw) and I was able to get a new outfit and totem.  However, I don't think I saw a totem drop that was superior to the eyepatches you can buy in the crown shop, which was a bit disappointing.

The vendor items range anywhere from 600g to 6,750g but are mostly in the 600-900g range.  Not a great money maker, but they sell for more than the housing items I vendored.  Those averaged 8-60g a piece, with a few that sold for 1,500g.

All in all, I'm sad I didn't get a new crew member, especially after that many opened pack, but I do like the new mounts, especially the pumas, and the gear and weapons look neat.

My advice, if you have the option, is to open these on a low level character.  The stats on the gear are more suited for a boost while leveling than they are for endgame, as they don't have any cards attached to them, or at least not that I saw.

Thursday, January 17, 2013

Pirate101: Card Packs Introduced Today!! UPDATED

UPDATED!! 1/17/13 1:02pm PST

The Tribal Crew Pack has been introduced.  May God have mercy on your crowns!!  Since this was announced after I'd already left for work, I don't have too many first hand details on what you can expect, but I will post what I know so far:

The packs cost 399 crowns
You can get the following things from them:
Training Tomes (and +3 & +5 Training Tomes!), companions, pets, gear/weapons, mounts and housing items, mostly Azteca Themed as well as treasure that can be sold for gold to vendors (reports indicate these to be worth 600-6,750g, though I don't have firmer numbers yet.  How valuable of an item you get depends upon your Pirates level, as near as I can tell).

Specifically (I will update this as new info rolls in):
Deathstalker Scorpion Pet
Spiney Serpant Pet
Scrimshaw Drake Pet (shoots fireballs)
Hunting Puma Mount
Dark Puma Mount
Golden Jaguar Mount
Jade Ankylosaur Mount
Garnet Ankylosaur Mount
Moonskull Priestess Companion
Ptero Guardsman(?) Companion
Doomhorn Berserker Companion (Buccaneer, Crit Strinke, Vengeance Strike)
Calaca Destructor Companion (Witchdoctor)
Citrine Anklyosaurus Mount

 Ptero Shaman Companion (Privateer, gets rouse & riposte)

Undead Dino Companion

 Kawil Outfit

 Doomhorn Outfit

And here's what it looks like to open a pack, courtesy of Sorceress Miklai:
@SorceressMiklai @TalkinthePlank Here's a pic if you need one. Also of the weapons I got too.

From Paige Moonshade, here are some of the housing items you can get:
Aztecosaur face paper
troggy totem
Ancient stone head
Aztecosaur head
Aztecosaur beacon
Broken sun wheel
shattered statue
priest king statue
Aztecosaur temple statue
Aztecosaur altar
Aztecosaur mural
Brass gogs
blood lord carving
Ancient carving
Mysterious carving
ritrual platform
ancient stones

Like I said before, I will post more info as I get it.  Until then, go buy a million of these and let me know what's in 'em!

Talkin' the Plank Episode 13 is live!

The new episode of Talkin' the Plank is live and can be heard here.  As always, there were huge announcements just moments after I put the episode together, so I think I'll take the advice of One-Eyed Jack and push back the show's release date to Friday morning going forward.  It gives me a bit more time to edit the show together and most big announcements seem to happen on Wed or Thurs.  Anyway, enjoy the show!

Wednesday, January 16, 2013

Taking a Wizard Episodes 1 & 2 Live!

I have just posted episode 2 of the new podcast, Taking a Wizard.  It can be found here.  In it, I give the answers from the Wizard community to last weeks questions as well as a new round of questions and discussion of my progress with some observations about the game.  I hope you enjoy!  Also, for anyone who missed the premier episode of the show, you can find it detached from Talkin' the Plank and given it's own post here.

Monday, January 14, 2013

Pirate101: Getting stuck

I am embarking on a new podcast project with the Taking a Wizard pod (I think I will end up making that its own show rather than tacking it onto the end of Talkin' the Plank) and, because of that, I have been playing Wizard101 in addition to Pirate101.  In Pirate, I'm working on my Witchdoctor and my Swashbuckler (Currently levels 32 and 13 respectively) and I was at the point for a few days where I was stuck: in the time I had allotted to play P101, I didn't have enough time to complete the next phase of either of their stages in the main quest line.  The Swashbuckler was stuck outside the entrance of the cave in Diablo Cut and the Witchdoctor was headed towards Fort Elena, both are instances with 1 hour warnings and I couldn't guarantee more than 30 min of continuous play.

It had gotten to the point where there was almost nothing I could do with the two characters (I'm trying to save most of the sidequests on both for later in the game where they will go faster, to save time).  I didn't want to just grind nautical xp, which would have been the next best option I suppose, but I didn't want to just start up a dungeon, get most of the way through it, then have to log out and lose 30 minutes of progress.

I used the time I did have to get a little more organized.  I went to the shared bank which had become chock-a-block full of ship parts, as I'm saving them for all my alt's travels through the spiral and can't get rid of anything much above raft parts yet (and the best of those I'm saving anyway, in case a new class is introduced!) and also, I put every piece of class specific gear that dropped on any character in there to be used later.  So I sorted through it, got rid of extraneous class gear that I would never need (how many hats can I wear at once between 30 and 35?) and was able to raise a little money on all of my alts and get a ton of space in my bank freed up (I put all the class specific gear into the non-shared bank in each class' bunkhouse).

Then, I got a chunk of time and decided to finally tackle Fort Elena and am now happily moving forward in Tumbleweed, having gotten the Magnificent Seven back together.

Having gone through all that made me a little bit more sympathetic to everyone who was stuck waiting for the Stormzilla quest to be fixed.  Don't get me wrong, I think KI was very quick to listen and adjust this.  I just understand how much it stinks when you can't get past a part of the story for whatever reason and have to find alternate things to do in the mean time.

In closing, look for a new episode of Taking a Wizard later this week.  I think I'll put it on a different schedule than Talkin' the Plank so that I don't have to worry about editing it all on Wednesday night!  More details to follow!

Friday, January 11, 2013

The Podcast

Now that more of you have had a chance to listen to the latest Episode of Talkin' the Plank, I figured I'd make a post and ask for a bit of feed back from the community regarding the new segment/minpod Taking a Wizard.

First of all, I got some positive feedback on the intro, but I'm wondering if it would be too annoying to listen to every time Taking a Wizard starts.  What do you think?  Do I need something shorter, meaning it was better as a one time thing?  Or do you like it as is?

Second, and more importantly, do you think Taking a Wizard should be its own podcast?  If it's better for those of your listening to keep Pirates and Wizards in their own places, I'll happily split the two up and post them separately.  Or, if you prefer, I can leave it how it was in TTP#12 with Taking a Wizard tacked on to the end of the show.  From my perspective, it doesn't make too much of a difference time investment-wise (slightly more time to make it its own show, but not by much after the first time I do it) but it may make all the difference to you!  Some of you who are just there for Pirate101 stuff may not want the extra baggage, those who just want the Wizard101 stuff may not want to skip through all the piratey things.  Or maybe nobody is bothered by it.  Either way, let me know!

Thanks for listening!  As always, I am open to feedback from listeners.  I want these to be shows you want to hear!

Thursday, January 10, 2013

Talkin' the Plank/Taking a Wizard is Live!

The latest episode of Talkin' the Plank is now live and can be heard here.  In it, Brandon and I go over where the story is headed, discuss feedback on last week's show and then come back for some breaking news!  Also, this week is the first ever episode of Taking a Wizard and can be heard at the end of the episode.  Let me know if you all prefer it to stay an add on to Talkin' the Plank or if you'd like to see it as it's own podcast.  Enjoy!

Wednesday, January 9, 2013

Pirate101: Stormzilla now Easier!

Never fails: I finish recording an episode of the podcast and they make a big announcement!  Oh well.  Stormzilla has been once again adjusted, ladies and gentlemen!  See update notes (which will be applied tonight) along with comment below:

Go Go Stormzilla Encounter
  • NOTE: The Go Go Stormzilla encounter is much easier than it was; however, the encounter still requires you use good strategy! 
  • Stupendor-X's talents will now work correctly.
  • Replaced Stupendor-X's Cheap Shot talent with Riposte.
  • Improved Stupendor-X's durability.
  • Fixed the previous movement issues associated with Stupendor-X.
  • Stupendor-X's health bar will no longer appear to rise and fall randomly during combat.
  • Stormzilla Eggs will now display damage taken correctly.
  • Improved the look of Stupendor-X as he emerges from the mountain to begin the encounter.
  • Pets will no longer assist players during the battle.
All positive changes, except that the pets no longer join in, which is a bummer. Still, it seems as though we won't need them to if all the changes work as described.
  • Made changes to reduce player crashes and improve server stability.
  • Players joining ship combat late or teleporting to a friend during broadside combat will no longer be stuck in the air after combat.
  • Teleporting to a friend who is docking a ship should no longer cause players to become stuck in the air.
  • Trainers will now appear to beckon players if they leveled from gaining combat experience and consequently now have a trainer quest available to them.
  • Jumping across the center Metal Guardian area with El Toro no longer causes the game to crash.
  • Removed the Cheap Shot talent from Chumba Wumba.
Reducing player crashes is always a good thing.  Not getting stuck is a good thing.  Nothing negative in here whatsoever.

Nice work KI!  Keep the improvements and updates coming!

Wizard101: Last day to tell me what to do!

I spent a good portion of the server maintenance last night working on the intro to the new segment I'm creating for the podcast which will be featured on tomorrow's episode (Ep12) of Talkin' the Plank.  I'm pretty happy with the way it's turning out and I hope you all will enjoy it too!

When I first got the idea to start a wizard and try Wizard101 again, I wasn't sure exactly how I'd handle that on the podcast.  The two options I came up with will look like this:

1. The new segment will be tacked on to each episode of Talkin' the Plank.  After the outro music finishes, the new segment will begin.  I'll put a time stand in the notes for anyone who wants to hear the Wizard101 section but doesn't care for Pirate101 talk.

2. I spin it off into it's own weekly/biweekly (semi-weekly!?!?!) podcast with full intro/outro, it's own segments, news, etc. . .

The upside to the first is that it is a bit easier to edit.  The downside is that people who don't want to hear about Pirates have to skip to the end.  The folks who don't want to hear about Wizards will have an extra 15-20min of wasted podcast download. The upside to the second is that it will find it's own audience: anyone who downloads it isn't just listening to a piece and throwing the rest away, figuratively.  The downside is that I don't know how it will sound for a stand-alone podcast that features only me (Brandon has never played Wizard and, to the best of my knowledge, isn't planning on starting, given his limited playtime as it is.  Also, I don't know of anyone else who plays Wiz101 in my office) and I don't know what that will sound like.  Also, it will take me extra posting time.

Now, the upside to both scenarios is that I grow my audience by becoming less (more?) niche and get my voice out to more ear buds.

I think I'll leave it up to you.  Listen to the new episode of Talkin' the Plank when it posts tomorrow and let me know if you'd like the new segment to stay, conveniently where it is or if it should become it's own show.

In the mean time, today is the last chance to cast your vote for what school of Wizard I create tonight.  I won't spoil it, but I will say that I was surprised to see that Life didn't get a single vote!  Looking forward to meeting the Wizard I'll be spending the next several months with!

Tuesday, January 8, 2013


I've decided based on the feedback yesterday both on the previous post and on twitter (@TalkinthePlank) that I will make a Wizard and choose which school based on responses to an informal poll.  If you want to help shape my young Wizard with a suggestion of which school is best to start with, you can leave a comment here, on the previous post, on twitter or send me an email to

I will make the announcement as to which class won, so to speak, after the credits of Episode 12 of Talkin' the Plank in a new segment that should start appearing regularly to track my progress and ask questions of the community.

Thank you for all your responses so far!  Right now, Fire is in the lead.  Can any other school rally and gain a new member?  Remember too that this is the class that will be featured in the new section, as it will be my main focus for all of my time in Wizard101 for the foreseeable future.

Monday, January 7, 2013


As I have mentioned in the blog and the podcast before, I had a brief stint with Wizard101 maybe 9 months ago.  This was how I received notification that Pirate101 was going live and started all of this!  I had gotten a Death School wizard to level 18 with a house and a mount but just started to get tired of the battles.  Also, I didn't know anyone in the game and my play time was becoming difficult.

Things have changed.  Now that I have been playing Pirate101 for a while and have become active in the community, I know people who play both games and, in fact, who have significantly more experience in Wizard101 than Pirate101.  On top of all that, I'd like to broaden my KingsIsle horizon.

For all of these reasons, I have decided to create a new Wizard and start the game over.  I won't delete my Death wizard, as I have a crown investment there, but I feel like I need to get back into the swing of things by starting afresh (and going through the tutorials again).

So, here's my question, denizens of the spiral: what school of Wizard should I create?  As I mentioned, I already have a Death wizard, but I'm open to any other school.  Let me know in the comments here what you think, or send me a tweet to @TalkinthePlank or an email to

I plan on adding a new segment after the credits to each episode of Talkin' the Plank after the credits to track my (presumably) slow progress through the world of Avalon.  Whereas I endeavor to be an authority in Pirate101, this segment will be me asking questions of the community.  Therefore, even if you don't play Pirate101, but are feeling charitable, you can listen and respond and help me be the best Wizard I can be!  To facilitate folks who don't care about Pirates, with each episode, I'll post the time stamp for when the Wiz101 talk begins.  This will most likely start with Episode 12, so stay tuned!

Friday, January 4, 2013

Pirate101 Newsletter for Jan 2013

The newsletter for this month is out and can be viewed here.  Basically, they recap the Pirate101's victory on with over 100,000 votes cast, mention the producers letter from last month, recap the 12 Days of the Spiral and then ask if there is any voice over in the game that you don't like.  The only one I could think of was the Lost Ranger/Skeletal Cowboys.  I don't think the VO is bad, just that the pain noise they make gets obnoxious after the 10th time you hear it and when there are a bunch of them, you hear that one VO clip every 5-10 seconds.  That gets old to me.

Other than that, the only problem I have with the VO in the game is that I'm not one of the voice actors they used!  I didn't apply or anything, but it would have been nice to be asked!  If you're reading this anyone from KI, I'll do it for free!  Always thought it would be cool to do VO in a video game or cartoon.  Even more so if it's a game a play all the time.

10,000 Hits!

As of today, this blog has had 10,000 lifetime hits!  In terms of internet numbers, that doesn't really sound like all that much, but it's a significant milestone for me, so I figured I'd mention it.  Thank you all for stopping by!  In 2013, I plan on keeping up a regular posting schedule, keeping the podcast coming out every week and lurking around on twitter.  Thanks to all of you for your support and let's see what 2013 has to offer!

P.S. Every time I wrote the year, I had to rewrite it from 2012 to 2013 (except this last time). I look forward to a few months of that happening.

Thursday, January 3, 2013

Talkin' the Plank Ep11 is Live!

Episode 11 of Talkin' the Plank is now live!  Congratulations to the contest winners!  Also, Brandon and I discuss some great tips and go through a long series of tweets about last week's episode.  Enjoy!

Wednesday, January 2, 2013

Pirate101: Blind Mew Hints at New Content!

This was just posted on the Pirate101 Forums from Blind Mew, the KI developer, hinting that Chapter 13 of the main story will  "be a bit darker [than] what we've done before, and it's definitely a war story."  This may mean anything, but it seems to support a trip to Marleybone, given the PC's role in starting a major conflict between Valencia and Marleybone during our romp in Port Royale with Catbeard.  No way to know for certain, but it would be a good idea, narrative-wise, to let the PC see the consequences of that action.

He goes on to say "I hope to someday assemble a post mortem/dissertation on what we did and how we did it, but I may need to wait 'till our first main story is finished - we have a long way to go!"  So we have confirmation that defeating the Armada and reaching El Dorado will not be the end of our Pirating adventures.  Good to know!

That's all for now.  If I can glean anymore info from what he posted, or if he posts anything else, I'll say so here!