Wednesday, December 26, 2012

Pirate101: Witchdoctor Breaks Lvl 20

My Witchdoctor hit level 20 last night . . . and then quickly got to 21.  This was after a lot of hemming and hawing at my part trying to get through the last chunk of lvl 19.  Every enemy I faced was killing me.  I haven't been doing a lot of sidequests since this is my 2nd time through most of this content, so I'm going through it fairly quickly.  That finally caught up to me, I guess.  I started looking through the 11 pages of quests in my quest log (I still pick them up, I just don't do them), and found out that I was two boxes away from getting enough xp to reach level 20.  I went out, got them, leveled up my crew (I bought some training tomes) and had no problem with the rest of the content.

So far, I have enjoyed the witchdoctor, though there are an awful lot of abilities to wade through.  It seems like every round of combat, my biggest choice revolves around which of the abilities that may come in handy I need to get rid of so that I can get to the ones I very much need immediately.  Not the most fun way to add strategy to the game.  This is in stark contrast to my Buccaneer, who barely had enough special moves to fill the action bar.  It has been an adjustment, but I think my strategy is improving as I move through the game.

I will keep leveling Witchdoctor up to 50 (I have shelved my Buccaneer for now, as I want to try out all the classes in turn) and have set up my lvl 10 Swashbuckler to be my next alt, meaning whenever I don't have time to do whatever's next for my WD, I'll play a bit of Swash.  I would imagine that, in this fashion, my Swash will be around level 20 by the time my WD hits 50.

Hope everyone had a merry Christmas!


  1. I'm lvl 23 so I view that if you can side quests slot youmight get a new companion and win