Wednesday, November 7, 2012

Pirate101: Selecting Your Crew's Epic Talents

As I mentioned in a previous post, I am quite pleased with the way Bonnie Anne has turned into a power house of a crew member for me, but I started thinking "hey, what about all the other crew members I have?  Can I get them to be just as powerful if I simply select the right talents?"  That of course raises the next question: "what are the right talents?"

While I don't have a definitive answer, I can tell you, based on my own trial and error, that for melee, buccaneer class crew specifically, you really want to get the reactive Epics as opposed to the extra hit.  The goal, in my mind anyway, is to get the maximum amount of hits in per round.  With Bonnie Anne, as I went through earlier, with the Double Tap and Burst Fire epics, I have seen her, under the right circumstances, get 6 or 7 hits in a single turn.  That is a ton of damage.  This is through a talent that gives a chance for an extra hit for every successful hit (Burst Fire) and an ability that gives you an extra hit on another nearby mob if you kill the mob you selected.  Since this was such a successful combination, I thought I would try and set it up with my Bison buccaneer who needed to be upgraded.  Now, I'm not sure if this was because Bonnie Anne has received a promotion and the bison hasn't, but the same type of combination doesn't work very well with him.  Rather, it seems more important for melee to have reactive Epic talents.  In essence, you get more hits in if you hit each time you're hit, for melee since they are in the thick of it.  First Strike is also a good one, as giving you an extra hit before an incoming melee attack can stop the attack altogether if the mob dies due to your extra hit.

I have some more experimenting to do for sure, and will do more posts on this subject when I have gotten a little further in the game.  Currently, I'm still running around Cool Ranch working on the main storyline and, though I haven't had as much playtime this week, have already gotten up to level 22.  I think that at the end of the Cool Ranch main story line, you get another ship, so I'll most likely keep on the main story until then, then go back and pick up the side quests I missed.  It's working so far!

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